PVP Regulations

PVP in Lumora is fairly regulated. Factions don't appreciate wars being started between them, and a few regulations follow fights between adventurers. Notably, many of the peaceful or lawful factions frown heavily upon fighting with members of allied factions in unsanctioned duels, many even go so far as to blacklist those who kill allied faction members. This does not extend to official duels that are legal in nations such as Deadwall, Ironholme, or Avarga-Tom. Non-lethal duels are permitted in every nation outside of Mistyvale, but notably Portabria only allows duels to first blood. An attempt to stop an active crime is usually overlooked, so long as excessive force is not used.

Meta-wise, the rules are such,


 * 1) Characters engaging in PVP must consent to doing so, either publicly on their wiki page or by initiating an attack on someone who has opted in. An "Honor duel" of sorts may be called within locations where lethal or non-lethal duels are allowed, and engaging in one of these, or in sanctioned events such as Sentinela's Carnivale do not force a player to "opt in" to PVP unless they break the rules of such events.
 * 2) Attacking a character that fits neither of these criteria is considered an offense, and may be responded to with a warning, booting from a session or even further punishment on multiple offences.
 * 3) Once a PC is “opted in” so to speak, their player must apply to “opt out” once again. Staff will ask a few questions and make sure you haven’t left behind major enemies who would want you dead, but barring that, you should be able to officially opt back out after one week.
 * 4) Players may not engage in pvp if their target is 4 or more hit dice lower than them. This does not prevent a higher level player from responding if attacked by someone beyond the range. This also does not apply if a listed ally of yours is attacked.
 * 5) Leaving a session where you have engaged in PVP forfeits all session rewards and automatically "opts-in" to PVP.