Mistyvale

Sitting at the northernmost tip of the continent lies the Mistyvale Empire. Famous for their technology and fashion, the Empire has systematically eliminated the monster threat from their borders, leaving them free to pursue new avenues of business and exploration. This nation's stability extends to their daily lives, with most Valeans living quiet, peaceful lives.

Uniquely, public education is looked upon highly by the populace, and there are numerous universities available to the smartest among them. The technology of Mistyvale is on another level, with many cities having radio towers. The only other nation capable of boasting such technology being Ironholme. A lot of this technology stems from the contribution of Drusilla Scarlett Steele, a genius of the highest order, whose accomplishments nearly single-handedly rocketed Mistyvale onto the map.

The capital city, Spindleborne, is as idyllic a city as one can expect, ornate thopters and trolleys crisscrossing the streets that expand outward in a wheel like shape from the city’s center. The Brass Citadel, a great spire that towers above the rest of the city and serves as a constant reminder of the power of industry, and of the Empire. The city is stratified fairly heavily, with the districts closest to the citadel hosting the wealthy, and the poor relegated to the outer districts.

Valean culture values innovation and order over brawn or freedom, and generally looks down on citizens of Deadwall or Avarga Tom. This perspective suffuses a lot of their culture and they remain the only nation to have outright banned lethal dueling for any reason. Though this doesn’t stop the peasantry from engaging in them on occasion.

Mistyvale's Royal Magical Academy while covets the pursuit of knowledge and usually remains neutral in areas that which magic knowledge is used in the outside world they forbid those practices to be used or cause malicious results. Examples would be using real corpses for the purpose of practicing necromancy or unwholesomely claiming the mind of someone through the use of enchantments.

Obligated Nobility (Background)
“The nobility exist to serve the people. Someone must make the hard decisions and lead from the front.” Valean nobility believe the people and the nobility are complimentary pieces, the peasantry serve nobility so they might better rule them, and nobility has a duty to the people first. These nobles often try to remain distant from the squabbling of the capitol, though many are drawn in regardless due to the nature of Mistyvale’s many laws and dictates.


 * Ability Score Bonus: +1 Charisma or +1 Intelligence
 * Skill Proficiencies: History, Persuasion
 * Tool Proficiencies: one gaming set of your choice, one instrument of your choice.
 * Equipment: A set of fine clothes, a signet ring, a scroll of pedigree, and a purse containing 25 gp

Feature: Noblesse Oblige
Your attitude and presence heartens those of lower birth. Whenever you complete a long rest you may choose up to two allies. Those allies receive a number of temporary hit points equal to your character level + your Charisma modifier. These temporary hit points last until you take a long rest.

Feature: Privileged Position
Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.

There are different schools of thought on the duty of the nobility, and how they are to exercise the power afforded to them. Obligate Nobility believe that whether their status is by birth or by deeds, they have a responsibility to wield their power to the benefit of the peasantry and to ensure the prosperity of their realm.

Bloodline Nobility (Background)
“Nobles are where they are by birthright, their blood is more powerful than the peasantry after all. And it is our right by blood to rule them.” Sorcerers, Aasimar, Tieflings and other powerful lineages are common to noble bloodlines, and many use this as evidence of a divine providence to rule. While some worry for the weaklings below, Bloodline nobles are concerned with one thing over all, the Great Game played in the Vale, the web of ties and grudges that bind the nobility together in an intricate dance.


 * Ability Score Bonus: +1 Charisma or +1 Wisdom
 * Skill Proficiencies: Persuasion, Deception
 * Tool Proficiencies: One Gaming set of your choice, one instrument of your choice
 * Equipment: A set of fine clothes, a signet ring, a scroll of pedigree, and a purse containing 25 gp

Feature:Powerful Blood
You learn one cantrip of your choice from the list below, you may cast this cantrip without material components, Charisma is your spellcasting ability score for these spells.


 * Mage Hand
 * Shocking Grasp
 * Frostbite
 * Minor Illusion
 * Green-Flame Blade

You learn one spell from the list below, you may cast this spell once at its lowest level without using a spell slot or material components, and Charisma is your spellcasting ability score for them. You must complete a long rest before you can cast this spell again.


 * Burning Hands
 * Ice Knife
 * Witch Bolt

Feature: Privileged Position
Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.

Aspiring Magician (Background)

 * Ability Score Bonus: +1 Intelligence or Wisdom
 * Skill Proficiencies: Persuasion, Arcana
 * Tool Proficiencies: Calligrapher’s
 * Equipment: one gaming set of your choice, one instrument of your choice. A set of fine clothes, a scroll of pedigree, and a purse containing 25 gp

The Royal Magic Academy has long been a seat of power for many within Mistyvale. The brightest minds and strongest casters have sprung forth from it’s hallowed halls, but not everyone makes it in, and even a washout from that prestigious school is a powerful force on the battlefield. Aspiring mages often get snatched up by the smaller schools after they give impressing one of the professors a shot, only to be denied by either blood or deed being found wanting.

Feature: Focus Versatility
You may activate a spell focus ability twice per short rest, instead of once, but they must be different abilities.

Feature: Researcher
When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature, Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.