Dwarves

 

= Dwarf = Size: Medium

Speed: 25 ft walk, your speed is not reduced by wearing heavy armor or from wielding a tower shield or other weapon that reduces walking speed.

Darkvision: 60 ft

Dwarven Resilience: You have advantage on saves against poison damage

Dwarven Combat Training: You have proficiency in the battleaxe, handaxe, mace, and maul

Natural Craftsmen: You are proficient with the artisan’s tool of your choice between: smith’s tools, brewer’s supplies, or mason’s tools.

Stonecunning: Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

Dwarven Toughness:Your hit point maximum increases by 1 and increases by an additional 1 every time you gain a level

Languages: You can speak, read, and write Common and Dwarven

Hill Dwarf
Ability Score Increase: +1 Constitution or +1 Wisdom

Hillfolk’s Resilience: As a bonus action, you may regain 1d10 + your Constitution modifier hit points. Once you have used this feature you cannot use it again until you have completed a long rest.

Mountain Dwarf
Ability Score Increase: +1 Strength or +1 Constitution

Martial Masters: You have proficiency with light, medium armor, and tower shields.