Orcs

Orc
Size: Medium

Speed:  30 ft

Ability Score Increase: +1 Strength or +1 Con

Darkvision: 60 ft

Primal Intuition: You have proficiency in two of the following skills of your choice: Animal Handling, Insight, Intimidation, Medicine, Nature, Perception, and Survival.

Powerful Build: You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Savage Mastery: You gain proficiency in the battleaxe, handaxe, flail, great flail, and maul. You have mastery in one weapon of your choice from this list.

Aggressive:As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.

Relentless Endurance: When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.

Languages: You can speak, read, and write Orc and one other language of your choice.

Half-Orc
Size: Medium

Speed:  30 ft

Ability Score Increase: +1 Strength or +1 Constitution

Darkvision: 60 ft

Menacing: You are proficient in the Intimidation skill.

Savage Attacks:When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

Aggressive: As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.

Savage Endurance: You can focus yourself to occasionally shrug off injury. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled, and reduce the damage by that total. After you use this trait, you can’t use it again until you finish a short or long rest.

Languages: You can speak, read, and write Common and one other language of your choice.