The Eastern Tierviena Commerce Commision



= The Eastern Tierviena Commerce Commission = Portabria’s capital is ruled by an oligarchy, and the most powerful of those powerful men is Royce Bagman, owner and operator of the ETCC, a wealthy trading organization. Their practices are considered both lenient and brutal, often sweeping in and undercutting the competition until they gain a monopoly on towns, then squeezing them dry over the course of decades. Additionally, and more importantly for adventurers and would-be artisans, they provide workshop space and protection to those operating under their banner. So long as you’re willing to pay, at least.

Tier 1 (0 Reputation)
As an initiate company member you’re assigned a minder. This glorified paper pusher ensures you pay your taxes on time. While under their watch (Until you reach tier 3) 10% of your income is taxed by the commission. A finder’s fee, if you will.

You may pay ‘additional’ taxes in the form of gold to gain fame at a rate of 500gp to 1 fame.

You may “purchase” Experience at a rate of 3000 gp to 1 xp

You may “purchase” downtime at a rate of 50 gp per character level to one day.

The company’s research division allows you to add +2 to your research rolls to acquire formulae.

Tier 2 (20 Reputation)
Now a more well known merchant, the company reduces your taxes to 5%, though your minder may still hound you for additional payments.

The extensive trade network of the commission provides you with doubled fame rewards on sessions taking place in [Contested Territory] or where a Mystic Catalyst is a reward.

Tier 3 (40 Reputation)
Your taxes are reduced to 0%, though you are ‘encouraged’ to continue paying your dues.

Now at a high enough rank to be considered a minder yourself, you may ‘adopt’ a lower ranked initiate at their agreement, gaining half the gold they pay in taxes as income.

Tier 4 (60 Reputation)
Those approaching the council of Tierviena in wealth hold precarious positions, as both lauded comrade and threat to their business.

At this tier, any further fame costs 1000 gp per, however you’re provided a single address on a slip of paper. The location of a dead drop to contact the Grayshrouds, and perhaps have rivals of your own… ‘dealt with’.

You get a glimpse of what the future might hold for you, and may work with a GM to create a custom magic item and recipe.