Mistyvale Royal Army

Striding through the carnage of war in their blood-red coats, the Valian Mystic Infantry cut striking figures on the battlefield. These brave men and women receive the best training and equipment Mistyvale has to offer, and march with the full might of the Academy behind them as well.

Soldier for the Crown
Travel Costs are negated on sessions set in Misty Vale or Contested Territory, and double fame rewards for those sessions

Mystic Infantry
Mistyvale issues you a standard set of gear, and allows you to restock or change your choice between deployments (sessions). Equipment provided by factions is a loan, and will result in punishment should it be found that you have sold it for a profit or otherwise profited from it’s loss. This gear consists of:


 * A bolt action rifle with 15 bullets
 * 2 potions of healing
 * 1 scroll of Shield
 * Mistyvale infantry uniform (Common Clothes that identify you as a low-ranking member of the military.)
 * 3 days rations, a canteen with one day’s fresh water.
 * Quick-Release Scroll Case: While equipped with this item, drawing scrolls is not considered an item interaction and can be done even when it is not your turn.

Promotion
Mistyvale issues you additional gear, and allows you to restock or change your choice between deployments (sessions). This gear consists of:


 * 1 bottle of Blade Oil
 * Your choice of one of the following spell scrolls
 * Blur
 * Invisibility
 * Shatter

Basic Magical Training
You gain one of the following feats of your choice:


 * Magic Initiate
 * Fey Touched
 * Shadow Touched
 * Telekinetic

Scry and Fry
You are issued a sending stone connected to a support mage at the nearest base. Once per deployment (session), you may call upon your battle buddy to provide spell support at your location. You may call for one of the following spells as an action, targeted as if you were the one casting it:


 * Destructive Wave
 * Flame Strike
 * Conjure Barrage
 * Greater Restoration

Scarlett’s Special Project
High Command has recognized your abilities in the field and asked you to field test one of Drusilla Scarlett’s more...unique creations. Choose one of the following. This choice is permanent:


 * Magnificent Metallic Muscular Overhaul - This experimental exoskeleton triples your jump distance and doubles your jump height, and you ignore difficult terrain. You have advantage on strength checks, and double your carrying capacity. You treat its limbs like prosthetics and can modify them according to the Prosthetic Modification Rules.
 * Scarlett’s Streaking Shocker - This strange, vaguely gun-shaped pile of gears and springs glows with crackling blue energy. Strapped to a power pack carried on your back, when charged and fired this weapon produces deadly arcs of lightning to lay waste to foes of the empire. You receive training in its use when you pick this weapon, granting you proficiency. Only characters that have made this choice for this ability can have proficiency with this weapon.

Special: Attacks with this weapon arc. When you hit a creature, you may make another attack roll against a creature within 20 ft of the creature you hit. Arcs attacks with this weapon do not require line of sight, and do not incur disadvantage for lacking line of sight. Arcing hits do not benefit from additional damage based on your ability score modifiers. You may only arc twice per shot with this weapon, and you may not repeat a target during the same shot.


 * Timepiece of Temporal Trickery - This bizarre pocketwatch is a mechanical marvel far beyond anything you’ve ever seen. A tiny, intricate web of ticking machinery drives the mysterious power within. You gain access to the following abilities. Each can be used once per deployment (session):
 * Rewind - As a reaction, you may set the hands on the watch back, winding your timestream back with them. You return to the position you started the round in, and regain any hit points you had lost during the round you activate this ability.
 * Stasis - As a reaction, you may click the button on the outside of the watch, pausing yourself within the flow of time. Until the start of your next turn you cannot be targeted or dealt damage from any source, but you may not move, take any actions, or otherwise interact with the world. Your relative position remains constant.
 * Fast-Forward - As an action, you may set the hands on the watch ahead, dipping forward in time. You gain the effects of the Haste spell for one minute