Etaliana (Etraine)

The Land of Etaliana is a rather lovely metropolis, small in comparison to other metropolises but it has its own unique personality, this land has many giants and many warriors who spar and train and fall in love with these friendly yet powerful beings. The main growth of Etaliana is in part due to its agriculture and the ability of the giants to grow their crops using their innate magic to control the weather to some degree making their crops have a wonderful return and growth rate, keeping them in relative control of their citizens whom they have a good connection with regardless.

Etaliana is led by a Golden Dragon who goes by the name Pendradrago “Pen-dra-drag-o”, he ‘rules’ this land alongside his wife a Giant by the name of Stormantica “Storm-an-tica.” This duo happily rules over Etaliana, venturing out to check on their denizens whenever they have time, assisting in any way they can.

The human, halfling and other humanoid races that reside within Etaliana spend their time in this metropolis a bit differently; they're either assisting in Agriculture with the giants or they’re training themselves to assist in fighting should it ever arise within Etraine. They’ve created their own ‘Knight’s’ code of sorts within this land and have even made armor specially to distinguish themselves from other groups, they call themselves the Knights of Etaliana.

Lastly, there is one more special denizen to Etaliana, the mighty half-giants, these powerful warriors bring quite a bit to the table with their builds being able to assist their families in plowing the lands as well as being able to defend it with might weapons that seems to overpower the weapons of people normally their sizes.

Fee-Fi-Fo-Fum
Prerequisite: Half-Giant or Giant, Wisdom 13, Perception 4 ranks.

Benefit: You gain a bonus to your perception equal to the bonus a creature gains to their stealth from size. (I.E. +4 to Perception to see Small Creatures, +8 to Perception to see Tiny Creatures, ETC.)

Large Hands
Prerequisite: Half-Giant or Giant, Strength 15

Benefit: Your natural reach increases by 5 feet.

Pass for Human
Prerequisite: Changeling, Dhampir, Half-elf, Half-Giant, half-orc, or halfling (see Special).

Benefit: You receive a +10 bonus on Disguise checks to disguise yourself as a human, and do not receive the penalty for disguising yourself as a member of another race when you do so. In areas largely populated or settled by humans, you can take 10 on your Disguise check, meaning most people tend to assume you are human unless given a reason to think otherwise.

Raised in the Sun
Prerequisite: Half-Giant, Con 17

Benefit: You gain fire resistance 10 in addition to becoming immune to the dazzled condition.