Half-Elves

= Half-Elf = Size: Medium

Speed:  30 ft

Ability Score Increase: +1 to any ability score.

Darkvision: 60 ft

Fey Ancestry: You have advantage on saving throws against being charmed, and magic can't put you to sleep.

Languages: You know Common and one other language of your choice.

Fleet of Foot: Your base walking speed increases to 35 feet.

Half-Elf Versatility: Choose one of the following traits:


 * Skill Knowledge (General): You gain proficiency in two skills of your choice.
 * Elf Weapon Training (High or Wood Elf Heritage): You have proficiency with the longsword, shortsword, shortbow, and longbow.
 * Cantrip (High Elf Heritage): You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.
 * Mask of the Wild (Wood Elf Heritage): You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
 * Drow Magic (Dark Elf Heritage): You know the Dancing Lights cantrip. When you reach 3rd level, you can cast Faerie Fire once, and it recharges after a long rest. When you reach 5th level, you can cast Darkness once, and it recharges after a long rest. Charisma is your spellcasting ability for these spells.