Sentinela

Seated on the outskirts of Tierviena lies the adventurer academy Sentinela. There, students from all walks of life train to become elite team members capable of braving the frontier, and acting as defenders of civilization from the teeming hordes beyond the mountains. Graduates are referred to as sentinels, and act in squads of four, operating nearly independently outside of civilized lands. The school allows anyone to apply for study, with three main methods of being accepted. On recommendation from a graduate of the Academy, by paying your way in, or by putting on a good enough showing in the yearly Carnival tournament that an instructor personally extends an invitation. 

The schooling period lasts five or more years, with students remaining on the same team for the full duration (barring extenuating circumstances). After which students are considered fully endorsed adventurer’s and are permitted to either leave the organization or stay on as a more permanent agent. They teach an eclectic set of styles, with personal study given paramount importance. Nearly every type of adventurer can be found there, from simple fighters to eldritch warlocks. Students are arranged into complementary groups during their first year, so that each group is capable of tackling nearly any type of problem. The school does encourage that all students learn to wield a personal cambiane weapon, something geared towards that student’s capabilities. 

To that end much of the first year of training involves learning the forging process, and creating one’s personal cambiane. After the beginning of the second year, however, the students are permitted and expected to leave campus, and accept missions, earning credit for successful performance. 

Students of Sentinela are expected to abide by all laws and maintain a decent reputation amongst the populace. Failure to do so may result in expulsion or even having sentinels pursue you for punishment. Additionally sale of cambiane weapons systems created using school materials is considered a breach of contract and may be punished by expulsion.

 

Reputation Rewards
  

Heroes for Hire
Travel Costs are negated and you earn twice as much fame on sessions in Portabria or Contested Territory.

Basic Combat Training
You gain the Martial Adept (Revised) feat.

You gain proficiency with two martial weapons, and light armor. If you have only taken levels in Marshal Classes you gain a bonus feat of your choice.

Cambianist
At 2nd Tier, you are provided with the resources and tools to craft your own Cambiane (The portabrian word for Switch) weapon. Choose two weapons or two weapons and a shield. You may incorporate those weapons into a switch weapon system without spending money.

Mercenary Spirit
You earn 10% more rewards from sessions involving Mistyvale’s or Ironholme’s military.

Martial Tutoring
Your levels in non-martial classes are treated as martial class levels for the purpose of determining if and when you get Extra Attack.

If you have only taken levels in Marshal Classes you gain a bonus feat of your choice.

Cambiane Adept
Your skill sharpens, the cambiane weapon becoming simply another aspect of your fighting style. You gain mastery in Switch Weapons.

Cambiane Mastery
It costs no action to swap between forms of your switch weapon, and may be freely done on turns other than your own. If you hit a creature with at least two different weapons in your switch system within one turn, you may knock that creature prone so long as it is no more than one size larger than you.