Etraine

Near the nation of Ironholme lays the country of Etraine. Its mostly flat lands allowed for an agricultural state that relies on the protection of the native dragons. Growth in the nation brought the attention of the native giant population which has brought upon hard times for the peasant farmers. Grossly rising taxes from the local lords, and the need to keep the loyalty of the dragons and giants that call the nation their home as well have kept most towns living just above subsistence. Etraine’s need for automation has grown and the new alliance with some forward thinking nobles from Kovarik has helped pave the way for steam engines, which jump-started the nation's industrial economy. Recent events have the nation in fear for its safety, compacting the population into defensible hubs with railways allowing for safe travel of people and delivery of cargo, such as wheat and sheep.

Etrainians live in relative harmony with the dragons of their nation, many towns having a couple of wyrms that make their homes nearby. Some even have great vaults built to house the dragon that calls their town home. Children born in the presence of these great wyrms are viewed as lucky, and some even get chosen to become dragoons, dedicating their lives to the service of young dragons who’ve yet to settle down.

Somewhat uniquely among the nations, Etraine has no codified government, rather, it’s actually just a set of duchies that have mutual treaties. This leads to a lot of oddities between regions within Etraine, with some presenting heavily regulated societies and other revering freedom.

Drake-Touched (Background)
Race Restriction: Non-Dragonborn


 * Ability Score Bonus: +1 Charisma or Constitution
 * Skill Proficiencies: Persuasion, Religion
 * Tool Proficiencies: Calligrapher’s
 * Equipment: one gaming set of your choice, one instrument of your choice. A set of fine clothes, and a purse containing 25 gp

Those born in the presence of dragons find themselves eternally blessed by portions of the dragon’s might. Those who fail to make the transformation into Dragonborn are left as the drake-touched, retaining their normal shape. Common within Etraine, many of them take on more stewardship roles within their communities, seeking to remain close to the dragon that blessed them.

Feature: Draconic Aspect
Choose an energy type, you gain resistance to that energy type. When you reach level 11, you may choose one of the abilities below to gain.


 * You grow a pair of draconic wings, and gain a fly speed of 30 ft.
 * You grow a prehensile tail, allowing you to wield a weapon or interact with objects, even with your hands full.
 * You gain a breath weapon, as a Dragonborn of your level, treating the energy type you have resistance to as the basis of the breath weapon.