Halflings

= Halfling = Size: Medium

Speed: 25 ft walk

Lucky: When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die. You must use the new result, even if it is a 1.

Brave: You have advantage on saving throws against being frightened.

Nimble:You can move through the space of any creature that is of a size larger than yours.

Honest Intentions: You are proficient in the Charisma(Persuasion) skill.

Languages: You can speak, read, and write Common and Halfling.

Lightfoot
Ability Score Increase: +1 Dexterity or +1 Charisma

Naturally Stealthy: You can attempt to hide even when only obscured by a creature that is at least one size larger than you.

Get Low: You may choose to become prone as a reaction.

Stout Halfling
Ability Score Increase: +1 Dexterity or +1 Constitution

Stout Resilience: You have advantage on saving throws against poison, and resistance to poison damage.

Quarterstaff Trained: You have mastery and proficiency in quarterstaves.