Elves

= Elf = Size: Medium

Speed:  30 ft

Darkvision: 60 ft

Fey Ancestry: You have advantage on saving throws against being charmed, and magic can't put you to sleep.

Trance: Elves do not sleep. Instead they meditate deeply, remaining semi-conscious, for 4 hours a day. The Common word for this meditation is "trance". While meditating, you dream after a fashion; such dreams are actually mental exercises that have become reflexive after years of practice. After resting in this way, you gain the same benefit a human would from 8 hours of sleep.

Keen Senses: You have proficiency in the Perception skill

High Elf
Ability Score Increase: +1 Dexterity or +1 Intelligence

Cantrip: You know one cantrip of your choice from the Wizard spell list. Intelligence is your spellcasting ability for it.

Elf Weapon Training: You have proficiency with the longsword, shortsword, shortbow, and longbow.

Languages: You know Common, Elvish, and one other language of your choice.

And either

Mystically Inclined:You know and can cast once Misty Step and learn one additional cantrip from the Wizard spell list. Intelligence is your spellcasting ability for these, and you regain the ability to cast Misty Step whenever you complete a long rest. At 11th level you may cast Misty Step at will.

Or

Martially Inclined: You gain mastery with one weapon from Elf Weapon Training.

Drow
Ability Score Increase: +1 Dexterity or +1 Charisma

Drow Magic: You know the Dancing Lights cantrip. When you reach 3rd level, you can cast Faerie Fire once, and it recharges after a long rest. When you reach 5th level, you can cast Darkness once, and it recharges after a long rest.

Drow Weapon Training: You have proficiency with rapiers, shortswords, whips, and hand crossbows.

Superior Darkvision: Your darkvision has a range of 120 feet, instead of 60.

Sunlight Sensitivity: You have disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when you, the target of the attack, or whatever you are trying to perceive is in direct sunlight.

Languages: Undercommon, Elven, and either Infernal or Common

And either

Drow Nobility:  When you reach 7th level you learn the Detect Magic spell and can cast it at will, without expending a spell slot. You also learn Levitate and Dispel Magic, each of which you can cast once without expending a spell slot. You regain the ability to cast those two spells in this way when you finish a long rest.Charisma is your spellcasting ability for these spells.

Or

Lowborn Skill: You may gain mastery with one weapon from the Drow Weapon Training list.

Wood Elf
Ability Score Increase: +1 Dexterity or +1 Wisdom

Elf Weapon Training: You have proficiency with the longsword, shortsword, shortbow, and longbow.

Fleet of Foot: Your base walking speed increases to 35 feet.

Mask of the Wild: You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

Woodland Assassins: You gain mastery in a single Elf Weapon Training weapon.

Languages: You know Common, Elvish, and either Sylvan or Dwarvish