Travel

Characters in Steam and Sorcery remain in the last location they were in a session at, until either they pay for travel during downtime, or play in a session in another location. For the purposes of Roleplay, characters are permitted to be wherever they would like to be within the world, but must spend downtime to move there if they wish to calculate travel times from their new location.

Methods of Travel
There are many ways to get where you’re going in Steam and Sorcery and some of the common options are provided here, along with approximate travel times and costs for these methods.

Walking
Walking across Lumora can be done at 24 miles in one 8 hour day of walking. Hustling or forced marching notwithstanding. This is serviceable for inter-regional travel, usually accomplishing travel between towns with a combination of walking or hitchhiking, and usually takes a day or two to arrive at another locations within the same nation.

Mounted
Mounted travel is faster, but requires the purchase of a mount and possibly feed depending on the terrain you’re likely to be crossing. Mounted overland speeds are available on the Archive of Nethys. Generally traveling by mount will get you where you want to go at twice the speed of just walking. Mounted travel is still intensive however, and ill suited for travel much farther than between adjacent nations.

Boat
Travel by boat is even faster, and most nations can be reached with a boat taken across Drey’Bel, the inland sea. Travel costs vary, but usually run somewhere around 25 to 50 gp for a ticket, though traveling long(cross-continent) distances can take up to a week.

Train & Car
Travel by train or car is the fastest method of inter-regional travel, but is limited to nations with roads and rails capable of supporting a network. This means Ironholme, Mistyvale, and Etraine. Tickets vary in cost but hover around 15 to 25gp, and may not even take more than a day to get you to your destination.

Airship
Travel by airship is the most expensive and fastest method of transportation outside of teleportation, and can cross the vertical length of Lumora in two days. Tickets are expensive, and generally run between 250gp and 750gp depending on the distance or exclusivity. Chartering an airship to a location in the frontier is even more expensive, running around 5k or more for round trips into uncharted territory.

Teleportation
Teleportation is priced as spellcasting services.